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mightymandel
v16
GPU-based Mandelbrot set explorer
mightymandel
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TESTING
HACKING
BUGS
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WINDOWS
CODE
Namespaces
Data Structures
Files
File List
atom.c
atom.h
blob_set.c
blob_set.h
completion.c
completion.h
complex.c
complex.h
config.glsl
crc.c
crc.h
filename.c
filename.h
find_ref.c
find_ref.h
fp32_colour.c
fp32_colour.h
fp32_colour2_frag.glsl
fp32_colour2_vert.glsl
fp32_colour_frag.glsl
fp32_colour_vert.glsl
fp32_complex.glsl
fp32_escaped.c
fp32_escaped.h
fp32_escaped_frag.glsl
fp32_escaped_geom.glsl
fp32_escaped_vert.glsl
fp32_fillc.c
fp32_fillc.h
fp32_fillc_frag.glsl
fp32_fillc_vert.glsl
fp32_init.c
fp32_init.h
fp32_init_vert.glsl
fp32_preamble.glsl
fp32_step.c
fp32_step.h
fp32_step_vert.glsl
fp32_unescaped.c
fp32_unescaped.h
fp32_unescaped_geom.glsl
fp32_unescaped_vert.glsl
fp64_complex.glsl
fp64_escaped.c
fp64_escaped.h
fp64_escaped_frag.glsl
fp64_escaped_geom.glsl
fp64_escaped_vert.glsl
fp64_init.c
fp64_init.h
fp64_init_vert.glsl
fp64_preamble.glsl
fp64_step.c
fp64_step.h
fp64_step_vert.glsl
fp64_unescaped.c
fp64_unescaped.h
fp64_unescaped_geom.glsl
fp64_unescaped_vert.glsl
fpxx_approx.c
fpxx_approx.h
fpxx_approx_vert.glsl
fpxx_escaped.c
fpxx_escaped.h
fpxx_escaped_frag.glsl
fpxx_escaped_geom.glsl
fpxx_escaped_vert.glsl
fpxx_init.c
fpxx_init.h
fpxx_init_frag.glsl
fpxx_init_geom.glsl
fpxx_init_vert.glsl
fpxx_step.c
fpxx_step.h
fpxx_step_vert.glsl
fpxx_unescaped.c
fpxx_unescaped.h
fpxx_unescaped_geom.glsl
fpxx_unescaped_vert.glsl
image.c
image.h
interact.c
interact.h
logging.c
logging.h
metadata.c
metadata.h
mightymandel.c
mightymandel.h
parse.c
parse.h
parse_gif.c
parse_gif.h
parse_kfr.c
parse_kfr.h
parse_mdz_center.c
parse_mdz_center.h
parse_mdz_corners.c
parse_mdz_corners.h
parse_mm.c
parse_mm.h
parse_png.c
parse_png.h
parse_ppar_center.c
parse_ppar_center.h
parse_ppar_corners.c
parse_ppar_corners.h
parse_ppm.c
parse_ppm.h
parse_sft.c
parse_sft.h
png.c
png.h
poll.c
poll.h
record.c
record.h
ref_set.c
ref_set.h
render.c
render.h
shader.c
shader.h
slice.c
slice.h
startup.c
startup.h
stopwatch.c
stopwatch.h
texture.c
texture.h
tiling.c
tiling.h
utility.c
utility.h
version.c
version.h
vram.c
vram.h
zoom.c
zoom.h
Globals
completion.c
Go to the documentation of this file.
1
// mightymandel -- GPU-based Mandelbrot Set explorer
2
// Copyright (C) 2012,2013,2014,2015 Claude Heiland-Allen
3
// License GPL3+ http://www.gnu.org/licenses/gpl.html
4
13
#include "
completion.h
"
14
#include "
logging.h
"
15
16
void
completion_start
(
struct
completion
*
completion
,
int
unescaped) {
17
completion->
almost
=
false
;
18
completion->
done
=
false
;
19
completion->
iterations
= 0;
20
completion->
iteration_target
= 1;
21
completion->
unescaped
= unescaped;
22
completion->
escaped
= 0;
23
completion->
escaped_recently
= 0;
24
debug_message
(
"completion_start(): %d %d %d %d %s\n"
, completion->
unescaped
, completion->
escaped
, completion->
escaped_recently
, completion->
iterations
, completion->
done
?
"DONE"
:
""
);
25
}
26
27
void
completion_reset
(
struct
completion
*
completion
,
int
unescaped) {
28
completion->
almost
=
false
;
29
completion->
done
=
false
;
30
completion->
iterations
= 0;
31
// don't reset iteration_target
32
completion->
unescaped
= unescaped;
33
completion->
escaped
= 0;
34
completion->
escaped_recently
= 0;
35
debug_message
(
"completion_reset(): %d %d %d %d %s\n"
, completion->
unescaped
, completion->
escaped
, completion->
escaped_recently
, completion->
iterations
, completion->
done
?
"DONE"
:
""
);
36
}
37
38
bool
completion_update
(
struct
completion
*
completion
,
int
unescaped,
int
escaped,
int
iterations,
double
sharpness) {
39
bool
retval =
false
;
40
completion->
iterations
+= iterations;
41
completion->
unescaped
= unescaped;
42
completion->
escaped
+= escaped;
43
completion->
escaped_recently
+= escaped;
44
debug_message
(
"completion_update(): %d %d %d %d << %d %d %d\n"
, completion->
unescaped
, completion->
escaped
, completion->
escaped_recently
, completion->
iterations
, unescaped, escaped, iterations);
45
if
(unescaped == 0) {
46
// no more unescaped pixels to iterate, must be done
47
completion->
done
=
true
;
48
retval =
true
;
49
}
else
if
(completion->
iterations
>= completion->
iteration_target
) {
50
// have pixels ever escaped and is the current escape rate small?
51
if
(completion->
escaped
> 0 && completion->
escaped_recently
<= sharpness * completion->
unescaped
) {
52
// it needs to happen twice, to avoid random failures when the
53
// first few pixels of an image escape
54
if
(completion->
almost
) {
55
completion->
done
=
true
;
56
debug_message
(
"done\n"
);
57
}
else
{
58
completion->
almost
=
true
;
59
debug_message
(
"almost\n"
);
60
}
61
}
else
{
62
completion->
almost
=
false
;
63
}
64
completion->
iteration_target
<<= 1;
65
completion->
escaped_recently
= 0;
66
retval =
true
;
67
}
68
return
retval;
69
}
70
71
bool
completion_done
(
struct
completion
*
completion
) {
72
return
completion->
done
;
73
}
src
completion.c
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1.8.1.2