Geometry Shader.
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Public Member Functions |
| layout (points) in |
| layout (points, max_vertices=1) out |
void | main () |
Detailed Description
Geometry Shader.
Definition at line 6 of file fpxx_escaped_geom.glsl.
Member Function Documentation
escaped::fpxx::geom::layout |
( |
points |
| ) |
|
escaped::fpxx::geom::layout |
( |
points |
, |
|
|
max_vertices |
= 1 |
|
) |
| |
void escaped::fpxx::geom::main |
( |
| ) |
|
|
inline |
Field Documentation
uniform double escaped::fpxx::geom::aspect |
uniform dvec2 escaped::fpxx::geom::center |
in dvec4 escaped::fpxx::geom::cne1[1] |
in double escaped::fpxx::geom::err1[1] |
flat out vec4 escaped::fpxx::geom::ida1 |
uniform double escaped::fpxx::geom::loger2 |
uniform double escaped::fpxx::geom::pxs |
uniform double escaped::fpxx::geom::radius |
in dvec2 escaped::fpxx::geom::zdz1[1] |
The documentation for this class was generated from the following file: