Geometry Shader.
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Public Member Functions |
| layout (points) in |
| layout (points, max_vertices=1) out |
void | main () |
Detailed Description
Geometry Shader.
Definition at line 6 of file fpxx_init_geom.glsl.
Member Function Documentation
init::fpxx::geom::layout |
( |
points |
| ) |
|
init::fpxx::geom::layout |
( |
points |
, |
|
|
max_vertices |
= 1 |
|
) |
| |
void init::fpxx::geom::main |
( |
| ) |
|
|
inline |
Field Documentation
uniform double init::fpxx::geom::aspect |
in vec4 init::fpxx::geom::c1[1] |
uniform dvec2 init::fpxx::geom::center |
flat out dvec4 init::fpxx::geom::cne |
in dvec4 init::fpxx::geom::cne1[1] |
flat out double init::fpxx::geom::err |
in double init::fpxx::geom::err1[1] |
flat out vec4 init::fpxx::geom::ida |
uniform int init::fpxx::geom::pass |
uniform double init::fpxx::geom::radius |
flat out dvec2 init::fpxx::geom::zdz |
in dvec2 init::fpxx::geom::zdz1[1] |
The documentation for this class was generated from the following file: