Geometry Shader.
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Public Member Functions |
| layout (points) in |
| layout (points, max_vertices=1) out |
void | main () |
Data Fields |
in vec4 | cne1 [1] |
in vec2 | zdz1 [1] |
out vec4 | cne |
out vec2 | zdz |
Detailed Description
Geometry Shader.
Definition at line 6 of file fp32_unescaped_geom.glsl.
Member Function Documentation
unescaped::fp32::geom::layout |
( |
points |
| ) |
|
unescaped::fp32::geom::layout |
( |
points |
, |
|
|
max_vertices |
= 1 |
|
) |
| |
void unescaped::fp32::geom::main |
( |
| ) |
|
|
inline |
Field Documentation
out vec4 unescaped::fp32::geom::cne |
in vec4 unescaped::fp32::geom::cne1[1] |
out vec2 unescaped::fp32::geom::zdz |
in vec2 unescaped::fp32::geom::zdz1[1] |
The documentation for this class was generated from the following file: