mightymandel v16

GPU-based Mandelbrot set explorer

unescaped::fp32::geom Class Reference

Geometry Shader. More...

Public Member Functions

 layout (points) in
 layout (points, max_vertices=1) out
void main ()

Data Fields

in vec4 cne1 [1]
in vec2 zdz1 [1]
out vec4 cne
out vec2 zdz

Detailed Description

Geometry Shader.

Definition at line 6 of file fp32_unescaped_geom.glsl.

Member Function Documentation

unescaped::fp32::geom::layout ( points  )
unescaped::fp32::geom::layout ( points  ,
max_vertices  = 1 
)
void unescaped::fp32::geom::main ( )
inline

Definition at line 26 of file fp32_unescaped_geom.glsl.

Field Documentation

out vec4 unescaped::fp32::geom::cne

Definition at line 20 of file fp32_unescaped_geom.glsl.

in vec4 unescaped::fp32::geom::cne1[1]

Definition at line 14 of file fp32_unescaped_geom.glsl.

out vec2 unescaped::fp32::geom::zdz

Definition at line 24 of file fp32_unescaped_geom.glsl.

in vec2 unescaped::fp32::geom::zdz1[1]

Definition at line 18 of file fp32_unescaped_geom.glsl.


The documentation for this class was generated from the following file: