Geometry Shader.
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Public Member Functions |
| | layout (points) in |
| | layout (points, max_vertices=1) out |
| void | main () |
Data Fields |
| in dvec4 | cne1 [1] |
| in dvec2 | zdz1 [1] |
| out dvec4 | cne |
| out dvec2 | zdz |
Detailed Description
Geometry Shader.
Definition at line 6 of file fp64_unescaped_geom.glsl.
Member Function Documentation
| unescaped::fp64::geom::layout |
( |
points |
| ) |
|
| unescaped::fp64::geom::layout |
( |
points |
, |
|
|
max_vertices |
= 1 |
|
) |
| |
| void unescaped::fp64::geom::main |
( |
| ) |
|
|
inline |
Field Documentation
| out dvec4 unescaped::fp64::geom::cne |
| in dvec4 unescaped::fp64::geom::cne1[1] |
| out dvec2 unescaped::fp64::geom::zdz |
| in dvec2 unescaped::fp64::geom::zdz1[1] |
The documentation for this class was generated from the following file: