Geometry Shader.
More...
Public Member Functions |
| layout (points) in |
| layout (points, max_vertices=1) out |
void | main () |
Data Fields |
in dvec4 | cne1 [1] |
in dvec2 | zdz1 [1] |
in double | err1 [1] |
out dvec4 | cne |
out dvec2 | zdz |
out double | err |
Detailed Description
Geometry Shader.
Definition at line 6 of file fpxx_unescaped_geom.glsl.
Member Function Documentation
unescaped::fpxx::geom::layout |
( |
points |
| ) |
|
unescaped::fpxx::geom::layout |
( |
points |
, |
|
|
max_vertices |
= 1 |
|
) |
| |
void unescaped::fpxx::geom::main |
( |
| ) |
|
|
inline |
Field Documentation
out dvec4 unescaped::fpxx::geom::cne |
in dvec4 unescaped::fpxx::geom::cne1[1] |
out double unescaped::fpxx::geom::err |
in double unescaped::fpxx::geom::err1[1] |
out dvec2 unescaped::fpxx::geom::zdz |
in dvec2 unescaped::fpxx::geom::zdz1[1] |
The documentation for this class was generated from the following file: