7 uniform usampler2D zdz0s;
25 cne = dvec4(cne0.xy, cne0.z + 1.0, 1.0);
26 uvec4 uz0 = texelFetch(zdz0s, ivec2(0, 0), 0);
28 ( packDouble2x32(uz0.xy), packDouble2x32(uz0.zw) );
30 uvec4 udz0 = texelFetch(zdz0s, ivec2(0, 1), 0);
32 ( packDouble2x32(udz0.xy), packDouble2x32(udz0.zw) );
33 zdz = zdz0 + dvec4(z0, dz0);
50 uvec4 uz0 = texelFetch(zdz0s, ivec2(i, 0), 0);
52 ( packDouble2x32(uz0.xy), packDouble2x32(uz0.zw) );
54 uvec4 udz0 = texelFetch(zdz0s, ivec2(i, 1), 0);
56 ( packDouble2x32(udz0.xy), packDouble2x32(udz0.zw) );
59 e =
cmag2(z0 + z) - er2;
86 err = err0 + double(error);