mightymandel v16

GPU-based Mandelbrot set explorer

escaped::fp32::geom Class Reference

Geometry Shader. More...

Public Member Functions

 layout (points) in
 layout (points, max_vertices=1) out
void main ()

Data Fields

uniform vec2 center
uniform float radius
uniform float aspect
in vec4 cne1 [1]
in vec2 zdz1 [1]
flat out vec4 cne
flat out vec2 zdz

Detailed Description

Geometry Shader.

Definition at line 6 of file fp32_escaped_geom.glsl.

Member Function Documentation

escaped::fp32::geom::layout ( points  )
escaped::fp32::geom::layout ( points  ,
max_vertices  = 1 
)
void escaped::fp32::geom::main ( )
inline

Definition at line 29 of file fp32_escaped_geom.glsl.

Field Documentation

uniform float escaped::fp32::geom::aspect

Definition at line 16 of file fp32_escaped_geom.glsl.

uniform vec2 escaped::fp32::geom::center

Definition at line 14 of file fp32_escaped_geom.glsl.

flat out vec4 escaped::fp32::geom::cne

Definition at line 23 of file fp32_escaped_geom.glsl.

in vec4 escaped::fp32::geom::cne1[1]

Definition at line 17 of file fp32_escaped_geom.glsl.

uniform float escaped::fp32::geom::radius

Definition at line 15 of file fp32_escaped_geom.glsl.

flat out vec2 escaped::fp32::geom::zdz

Definition at line 27 of file fp32_escaped_geom.glsl.

in vec2 escaped::fp32::geom::zdz1[1]

Definition at line 21 of file fp32_escaped_geom.glsl.


The documentation for this class was generated from the following file: