Geometry Shader.
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Public Member Functions |
| | layout (points) in |
| | layout (points, max_vertices=1) out |
| void | main () |
Detailed Description
Geometry Shader.
Definition at line 6 of file fp32_escaped_geom.glsl.
Member Function Documentation
| escaped::fp32::geom::layout |
( |
points |
| ) |
|
| escaped::fp32::geom::layout |
( |
points |
, |
|
|
max_vertices |
= 1 |
|
) |
| |
| void escaped::fp32::geom::main |
( |
| ) |
|
|
inline |
Field Documentation
| uniform float escaped::fp32::geom::aspect |
| uniform vec2 escaped::fp32::geom::center |
| flat out vec4 escaped::fp32::geom::cne |
| in vec4 escaped::fp32::geom::cne1[1] |
| uniform float escaped::fp32::geom::radius |
| flat out vec2 escaped::fp32::geom::zdz |
| in vec2 escaped::fp32::geom::zdz1[1] |
The documentation for this class was generated from the following file: