Fragment Shader. More...
Public Member Functions | |
| out | layout (location=0, index=0) vec4 c |
| Output RGBA colours. | |
| void | main () |
| Output the colour for the pixel. | |
Data Fields | |
| uniform sampler2D | rgb |
| RGB texture sampler. | |
| smooth in vec2 | t |
| Texture coordinate for the current pixel. | |
Fragment Shader.
Definition at line 6 of file fp32_colour2_frag.glsl.
| out colour2::fp32::frag::layout | ( | location | = 0, |
| index | = 0 |
||
| ) |
Output RGBA colours.
|
inline |
Output the colour for the pixel.
Definition at line 30 of file fp32_colour2_frag.glsl.
| uniform sampler2D colour2::fp32::frag::rgb |
RGB texture sampler.
Definition at line 15 of file fp32_colour2_frag.glsl.
| smooth in vec2 colour2::fp32::frag::t |
Texture coordinate for the current pixel.
Definition at line 20 of file fp32_colour2_frag.glsl.