mightymandel v16

GPU-based Mandelbrot set explorer

Data Structures
Here are the data structures with brief descriptions:
[detail level 123]
oNapprox
|\Nfpxx
| \CvertVertex Shader
oNcolour
|\Nfp32
| oCfragFragment Shader
| \CvertVertex Shader
oNcolour2
|\Nfp32
| oCfragFragment Shader
| \CvertVertex Shader
oNescaped
|oNfp32
||oCfragFragment Shader
||oCgeomGeometry Shader
||\CvertVertex Shader
|oNfp64
||oCfragFragment Shader
||oCgeomGeometry Shader
||\CvertVertex Shader
|\Nfpxx
| oCfragFragment Shader
| oCgeomGeometry Shader
| \CvertVertex Shader
oNfillc
|\Nfp32
| oCfragFragment Shader
| \CvertVertex Shader
oNinit
|oNfp32
||\CvertVertex Shader
|oNfp64
||\CvertVertex Shader
|\Nfpxx
| oCfragFragment Shader
| oCgeomGeometry Shader
| \CvertVertex Shader
oNstep
|oNfp32
||\CvertVertex Shader
|oNfp64
||\CvertVertex Shader
|\Nfpxx
| \CvertVertex Shader
oNunescaped
|oNfp32
||oCgeomGeometry Shader
||\CvertVertex Shader
|oNfp64
||oCgeomGeometry Shader
||\CvertVertex Shader
|\Nfpxx
| oCgeomGeometry Shader
| \CvertVertex Shader
oCblobBlob information
oCblob_setA disjoint collection of blobs
oCblob_set_nodeSingly-linked list node for blobs
oCCComplex number type
oCcompletion
oCdoubleint
oCfilename
oCfp32_colourState structure for colour module
oCfp32_escaped
oCfp32_fillc
oCfp32_init
oCfp32_step
oCfp32_unescaped
oCfp64_escaped
oCfp64_init
oCfp64_step
oCfp64_unescaped
oCfpxx_approx
oCfpxx_escaped
oCfpxx_init
oCfpxx_step
oCfpxx_step_orbit
oCfpxx_unescaped
oCidlefunc_t
oCinteract
oClabelLabel structure for blob extraction
oCmetadata
oCmetadata_node
oCoptions
oCpixelA pixel storage structure
oCpoll
oCrecord
oCref_setA set of references
oCref_set_nodeA node in the reference set
oCrenderRender state structure
oCrender_optionsRender options state structure
oCslice_coord
oCslice_table
oCstopwatch
oCtilingTiling state structure
oCufUnion-find node
oCufsUnion-find set
\Czoom