Fragment Shader.
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Public Member Functions |
| out | layout (location=0, index=0) vec4 o |
| void | main () |
Data Fields |
| uniform sampler2D | ida0 |
| smooth in vec2 | s |
| smooth in vec2 | t |
Detailed Description
Fragment Shader.
Definition at line 6 of file fp32_fillc_frag.glsl.
Member Function Documentation
| out fillc::fp32::frag::layout |
( |
location |
= 0, |
|
|
index |
= 0 |
|
) |
| |
| void fillc::fp32::frag::main |
( |
| ) |
|
|
inline |
Field Documentation
| uniform sampler2D fillc::fp32::frag::ida0 |
| smooth in vec2 fillc::fp32::frag::s |
| smooth in vec2 fillc::fp32::frag::t |
The documentation for this class was generated from the following file: