#include <GL/glew.h>
Go to the source code of this file.
Data Structures | |
struct | fp32_step |
Functions | |
void | fp32_step_begin (struct fp32_step *s) |
void | fp32_step_end (struct fp32_step *s) |
void | fp32_step_start (struct fp32_step *s, GLuint vbo, double escaperadius2) |
void | fp32_step_do (struct fp32_step *s, GLuint *active_count, GLuint vbo, GLuint query) |
struct fp32_step |
Definition at line 10 of file fp32_step.h.
Data Fields | ||
---|---|---|
GLint | cne0 | |
GLint | er2 | |
GLuint | program | |
GLuint | vao | |
GLint | zdz0 |
void fp32_step_begin | ( | struct fp32_step * | s | ) |
Definition at line 12 of file fp32_step.c.
References fp32_step::cne0, compile_program_tf(), D, fp32_step::er2, fp32_step_varyings, fp32_step_vert, fp32_step::program, fp32_step::vao, and fp32_step::zdz0.
Referenced by render_begin().
void fp32_step_do | ( | struct fp32_step * | s, |
GLuint * | active_count, | ||
GLuint | vbo, | ||
GLuint | query | ||
) |
Definition at line 40 of file fp32_step.c.
References D, debug_message, fp32_step::program, and fp32_step::vao.
void fp32_step_end | ( | struct fp32_step * | s | ) |
Definition at line 20 of file fp32_step.c.
References D, fp32_step::program, and fp32_step::vao.
Referenced by render_end().
void fp32_step_start | ( | struct fp32_step * | s, |
GLuint | vbo, | ||
double | escaperadius2 | ||
) |
Definition at line 25 of file fp32_step.c.
References fp32_step::cne0, D, DE, debug_message, fp32_step::er2, fp32_step::program, fp32_step::vao, and fp32_step::zdz0.
Referenced by fp32_start().