Global constants and OpenGL debugging. More...
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Macros | |
#define | D |
A macro that prints out any OpenGL errors that occur, with source location. |
Enumerations | |
enum | render_method_t { render_method_fp32 = 0, render_method_fp64 = 1, render_method_fpxx = 2 } |
The type of rendering calculations to use. More... |
Variables | |
int | opengl_error_printout_count |
Counts how many OpenGL errors have been printed, for flood control. | |
bool | FP64 |
True if 64bit double precision floating point is available on GPU. | |
bool | DE |
True if rendering should use distance estimates. |
Global constants and OpenGL debugging.
Definition in file mightymandel.h.
#define D |
A macro that prints out any OpenGL errors that occur, with source location.
Does nothing when MIGHTYMANDEL_DEBUG
is not defined.
Important note: if a header file included later uses D
, expect chaos. So include this file as late as possible (certainly after headers from outside the mightymandel source code).
Definition at line 38 of file mightymandel.h.
Referenced by compile_program_tf(), compile_shader(), debug_program(), fp32_colour_begin(), fp32_colour_clear(), fp32_colour_do(), fp32_colour_end(), fp32_escaped_begin(), fp32_escaped_do(), fp32_escaped_end(), fp32_escaped_start(), fp32_fillc_begin(), fp32_fillc_do(), fp32_fillc_end(), fp32_init_begin(), fp32_init_do(), fp32_init_end(), fp32_step_begin(), fp32_step_do(), fp32_step_end(), fp32_step_start(), fp32_unescaped_begin(), fp32_unescaped_do(), fp32_unescaped_end(), fp32_unescaped_start(), fp64_escaped_begin(), fp64_escaped_do(), fp64_escaped_end(), fp64_escaped_start(), fp64_init_do(), fp64_step_begin(), fp64_step_do(), fp64_step_end(), fp64_step_start(), fp64_unescaped_begin(), fp64_unescaped_do(), fp64_unescaped_end(), fp64_unescaped_start(), fpX_start(), fpxx_approx_begin(), fpxx_approx_do(), fpxx_approx_end(), fpxx_escaped_begin(), fpxx_escaped_do(), fpxx_escaped_end(), fpxx_escaped_start(), fpxx_init_do(), fpxx_start(), fpxx_step_begin(), fpxx_step_do(), fpxx_step_end(), fpxx_step_start(), fpxx_unescaped_begin(), fpxx_unescaped_do(), fpxx_unescaped_end(), fpxx_unescaped_start(), render_begin(), render_end(), and render_reshape().
enum render_method_t |
The type of rendering calculations to use.
render_method_fp32 |
Plain single precision floating point. |
render_method_fp64 |
Plain double precision floating point. |
render_method_fpxx |
Perturbed double precision floating point. |
Definition at line 98 of file mightymandel.h.
bool DE |
True if rendering should use distance estimates.
DE
is a global variable that should not be modified anywhere apart from main()
during startup (ie, before initializing shaders, or anything else that needs it).
Definition at line 33 of file mightymandel.c.
Referenced by compile_shader(), fp32_escaped_start(), fp32_step_start(), fp32_unescaped_start(), fp64_escaped_start(), fp64_step_start(), fp64_unescaped_start(), fpxx_approx_do(), fpxx_escaped_start(), fpxx_step_begin(), fpxx_step_do(), fpxx_step_start(), fpxx_unescaped_start(), main(), and render_reshape().
bool FP64 |
True if 64bit double precision floating point is available on GPU.
FP64
is a global variable that should not be modified anywhere apart from main()
during startup (ie, before initializing shaders, or anything else that needs it).
Definition at line 32 of file mightymandel.c.
Referenced by compile_shader(), main(), render_begin(), render_end(), and render_options_set_location().
int opengl_error_printout_count |
Counts how many OpenGL errors have been printed, for flood control.
opengl_error_printout_count
is a global variable that should not be modified anywhere apart from main()
at startup, and the D
macro.
Definition at line 31 of file mightymandel.c.