Fragment Shader.
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Public Member Functions |
out | layout (location=0, index=0) vec4 ida |
void | main () |
Detailed Description
Fragment Shader.
Definition at line 6 of file fp32_escaped_frag.glsl.
Member Function Documentation
out escaped::fp32::frag::layout |
( |
location |
= 0 , |
|
|
index |
= 0 |
|
) |
| |
void escaped::fp32::frag::main |
( |
| ) |
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inline |
Field Documentation
flat in vec4 escaped::fp32::frag::cne |
uniform float escaped::fp32::frag::loger2 |
uniform float escaped::fp32::frag::pxs |
flat in vec2 escaped::fp32::frag::zdz |
The documentation for this class was generated from the following file: