mightymandel v16

GPU-based Mandelbrot set explorer

escaped::fp32::frag Class Reference

Fragment Shader. More...

Public Member Functions

out layout (location=0, index=0) vec4 ida
void main ()

Data Fields

uniform float loger2
uniform float pxs
flat in vec4 cne
flat in vec2 zdz

Detailed Description

Fragment Shader.

Definition at line 6 of file fp32_escaped_frag.glsl.

Member Function Documentation

out escaped::fp32::frag::layout ( location  = 0,
index  = 0 
)
void escaped::fp32::frag::main ( )
inline

Definition at line 21 of file fp32_escaped_frag.glsl.

Field Documentation

flat in vec4 escaped::fp32::frag::cne

Definition at line 14 of file fp32_escaped_frag.glsl.

uniform float escaped::fp32::frag::loger2

Definition at line 12 of file fp32_escaped_frag.glsl.

uniform float escaped::fp32::frag::pxs

Definition at line 13 of file fp32_escaped_frag.glsl.

flat in vec2 escaped::fp32::frag::zdz

Definition at line 18 of file fp32_escaped_frag.glsl.


The documentation for this class was generated from the following file: