13 out layout(location = 0, index = 0) vec4 ida;
15 float z2 =
cmag2(zdz.xy);
16 float logz2 = log(z2);
17 float i = 1.0 + cne.z - clamp(log2(logz2 / loger2), 0.00001, 0.99999);
19 float dz2 =
cmag2(zdz.zw);
20 float d = logz2 * sqrt(z2 / dz2) * pxs;
24 ida = vec4(i, 0.0, d, 0.0);