#include <GL/glew.h>
Go to the source code of this file.
Data Structures | |
struct | fp32_fillc |
Functions | |
void | fp32_fillc_begin (struct fp32_fillc *s) |
void | fp32_fillc_end (struct fp32_fillc *s) |
void | fp32_fillc_do (struct fp32_fillc *s, GLuint vbo, GLuint fbo, GLuint tex, GLuint tex2, int width, int height, int pass, int slice, int slicex, int slicey) |
struct fp32_fillc |
Definition at line 10 of file fp32_fillc.h.
Data Fields | ||
---|---|---|
GLint | aspect | |
GLint | ida0 | |
GLint | p | |
GLuint | program | |
GLint | slice_offset | |
GLuint | vao | |
GLuint | vbo |
void fp32_fillc_begin | ( | struct fp32_fillc * | s | ) |
Definition at line 13 of file fp32_fillc.c.
References fp32_fillc::aspect, compile_program(), D, fp32_fillc_frag, fp32_fillc_vert, fp32_fillc::ida0, fp32_fillc::p, fp32_fillc::program, fp32_fillc::slice_offset, fp32_fillc::vao, and fp32_fillc::vbo.
Referenced by render_begin().
void fp32_fillc_do | ( | struct fp32_fillc * | s, |
GLuint | vbo, | ||
GLuint | fbo, | ||
GLuint | tex, | ||
GLuint | tex2, | ||
int | width, | ||
int | height, | ||
int | pass, | ||
int | slice, | ||
int | slicex, | ||
int | slicey | ||
) |
Definition at line 30 of file fp32_fillc.c.
References fp32_fillc::aspect, D, debug_message, fp32_fillc::ida0, fp32_fillc::p, fp32_fillc::program, fp32_fillc::slice_offset, TEX_RAW, fp32_fillc::vao, and fp32_fillc::vbo.
Referenced by fp32_start(), fp64_start(), and fpxx_start().
void fp32_fillc_end | ( | struct fp32_fillc * | s | ) |
Definition at line 23 of file fp32_fillc.c.
References D, fp32_fillc::program, fp32_fillc::vao, and fp32_fillc::vbo.
Referenced by render_end().