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![]() ![]() ![]() ![]() | Vertex Shader |
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![]() ![]() ![]() ![]() | Fragment Shader |
![]() ![]() ![]() ![]() | Vertex Shader |
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![]() ![]() ![]() ![]() | Fragment Shader |
![]() ![]() ![]() ![]() | Vertex Shader |
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![]() ![]() ![]() ![]() | Fragment Shader |
![]() ![]() ![]() ![]() | Geometry Shader |
![]() ![]() ![]() ![]() | Vertex Shader |
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![]() ![]() ![]() ![]() | Fragment Shader |
![]() ![]() ![]() ![]() | Geometry Shader |
![]() ![]() ![]() ![]() | Vertex Shader |
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![]() ![]() ![]() ![]() | Fragment Shader |
![]() ![]() ![]() ![]() | Geometry Shader |
![]() ![]() ![]() ![]() | Vertex Shader |
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![]() ![]() ![]() ![]() | Fragment Shader |
![]() ![]() ![]() ![]() | Vertex Shader |
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![]() ![]() ![]() ![]() | Vertex Shader |
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![]() ![]() ![]() ![]() | Vertex Shader |
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![]() ![]() ![]() ![]() | Fragment Shader |
![]() ![]() ![]() ![]() | Geometry Shader |
![]() ![]() ![]() ![]() | Vertex Shader |
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![]() ![]() ![]() ![]() | Vertex Shader |
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![]() ![]() ![]() ![]() | Vertex Shader |
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![]() ![]() ![]() ![]() | Vertex Shader |
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![]() ![]() ![]() ![]() | Geometry Shader |
![]() ![]() ![]() ![]() | Vertex Shader |
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![]() ![]() ![]() ![]() | Geometry Shader |
![]() ![]() ![]() ![]() | Vertex Shader |
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![]() ![]() ![]() ![]() | Geometry Shader |
![]() ![]() ![]() ![]() | Vertex Shader |
![]() ![]() | Blob information |
![]() ![]() | A disjoint collection of blobs |
![]() ![]() | Singly-linked list node for blobs |
![]() ![]() | Complex number type |
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![]() ![]() | State structure for colour module |
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![]() ![]() | Label structure for blob extraction |
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![]() ![]() | A pixel storage structure |
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![]() ![]() | A set of references |
![]() ![]() | A node in the reference set |
![]() ![]() | Render state structure |
![]() ![]() | Render options state structure |
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![]() ![]() | Tiling state structure |
![]() ![]() | Union-find node |
![]() ![]() | Union-find set |
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