mightymandel v16

GPU-based Mandelbrot set explorer

fillc::fp32::frag Class Reference

Fragment Shader. More...

Public Member Functions

out layout (location=0, index=0) vec4 o
void main ()

Data Fields

uniform sampler2D ida0
smooth in vec2 s
smooth in vec2 t

Detailed Description

Fragment Shader.

Definition at line 6 of file fp32_fillc_frag.glsl.

Member Function Documentation

out fillc::fp32::frag::layout ( location  = 0,
index  = 0 
void fillc::fp32::frag::main ( )

Definition at line 16 of file fp32_fillc_frag.glsl.

Field Documentation

uniform sampler2D fillc::fp32::frag::ida0

Definition at line 12 of file fp32_fillc_frag.glsl.

smooth in vec2 fillc::fp32::frag::s

Definition at line 13 of file fp32_fillc_frag.glsl.

smooth in vec2 fillc::fp32::frag::t

Definition at line 14 of file fp32_fillc_frag.glsl.

The documentation for this class was generated from the following file: